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This expansive presentation is a starting point to understand what other libraries have done to go mobile and to consider future development in this direction. Meredith Farkas’ does a great job of exposing how mobile technologies exist in relation to libraries and how they may contribute to future library service development. It covers general information of mobile technologies-such as the usage facts, types of tools that have developed on the platform and affordances that the tools provide. Some interesting quick facts pulled from the show include:
- 32% of Americans have used a cell phone or Smartphone to access the internet this year (Pew,2009)
- the mobile device will be the primary connection tool to the internet for most people by 2020 (Pew,2008)
- 94% of students send & receive test messages (Ball State University, 2009)
- The majority of institutions have have made no effort to adapt existing web based resources to handhelds or to directly develop for mobile handhelds (see bar graph slide 10, from The Educause Center for Applied Research (ECAR) report)
By slide 41 it transitions toward library services for mobile users. These slides provide context to how to apply mobile technologies, outlining first what questions to ask to asses relevant aspects to your library and then taking you through decision points in meeting your needs as a well as how to what to include on a mobile website. It gives examples of cases of success and also provides examples of Library apps that exist for smartphones that provide further accessibility to library functions and info. There is a nice summary of what mobile devices can offer and how they potentially can be applied in a library setting. Example features and aspects to consider include, content interfaces, location-aware tools, QR codes, augmented reality,RSS and SMS, Library tours etc.
Shroff, R. & Vogel, D. (2010). An Investigation on Individual Students’ Perceptions of Interest Utilizing a Blended Learning Approach. International Journal on E-Learning, 9(2), 279-294. Chesapeake, VA: AACE.Article Review
Little is known about the impact of a blended learning approaches on individual student interest and whether combinations of online and face-to-face learning activities significantly …
Farmville has now surpassed 80 Million monthly active users! That means that 1.2% of the WORLD's population is playing this game. This is a strong statement toward the popularity and power of social networks. Even more when Zynga, farmville creators, launched a special fund raising campaign for Earth Quake relief in Haiti, Farmville gamers donated more …
80% of the worlds active Internet users will be in a virtual world by the end of 2011 (Gartner,2007). According to analyst firm Gartner, by 2013, 70% of companies will have issued their employees guidelines on how virtual avatars involved in company business should act and dress.
Avatars and virtual interactions are becoming more and …
Google has recently brought together resources with Google Earth to track the devastating oil leak in the Gulf of Mexico that is pouring as many as 5,000 barrels (210,000 gallons) of oil a day into the Gulf and poses a serious threat to coastal industries, sensitive habitats and wildlife, including numerous species along the coastal …
Tabula Digita, an educational game design company, responsible for the DimensionM online multiplayer math game series, has been hosting MEGABOWL events bringing elementary and middle school students against their classmates and students from other schools to compete in game tournaments. Tabula Digita has staged tournaments in New York City, Austin, Texas, and other locations where …
The first monolithic dome built as a school was based in Emmett, Idaho in 1987.
When I was recently at home in Toronto, I picked up a metro paper and foundthis article that featured domes as efficient models for schools.
The dome is such an efficient shape having lower surface area, and less building …
<i>Big Thinkers: Linda Darling-Hammond on Becoming Internationally Competitive -Edutopia</i>
Unfortunately, the global ranking of the American educational system has continued to be documented as falling behind many other leading nations. According to theGlobal Competitiveness Report in 2009-2010 the USA struggles to compete with international programs in the areas of education expenditure, quality of math …
Recently there has been much debate over the future of developing applications for the iPhone. The article, 'Apple--control freak or quality catalyst?'posted on the develop blog yesterday summarized such discussions as well as details regarding Apple's decision to harness only native code. Apple will release new terms of service (ToS) for the forthcoming iPhone OS …
Common Craft, where the product is explanation delivered in short animated videos, have unsurprisingly acquired a following of educators that are putting their videos to use. The following results are of a case study published byCommon Craft, around how one school district, containing 30 schools that serve over 16,000 students, 1200 teachers and 2100 …
The popular form of self expression, Graffiti is making it's mark virtually on college campuses.
According to this article featured in The Chronicle of Higher Education, the fad is being fueled by free social-networking and mapping games for smartphones such as Foursquare and Gowalla. These applications allow people to leave virtual messages tagged on specific locations. …
Dunleavy, M.,Dede, C.,Mitchell, R.(2009) Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning.Journal of Science Education and Technology(18),7–22Article Review
Responding to the need for studies that explore how immersive technologies can be leveraged for enhanced learning, this study provides details of an augmented reality (AR) tool. Alien Contact! was designed …
Opportunities for online education are changing the way we consider how to 'go to school'. A company called Supercool School has announced its plans to reinvent online education by allowing people to quickly and easily start their own web-based schools.
The video below offers more specific details about the platform. This this article describes the …
More highlights from the sessions I have been attending included design based research in science education and developing inquiry-based curriculum materials.
The strand around design based research featured a collaborative National Science Foundation grant funded project with the University of Michigan. They are designing an inquiry science environment based on CAST's Universal Design principles. This …
Today, I attended a session featuring Chris Dede, Yasmin Kafai and Melissa Gresalfi in which they discussed their current work related to science education as well as provided an overview of where such technologies have come from and the current landscape.�
Gresalfi presented on behalf of the Quest Atlantis (QA) group and discussed the design …
Today I am blogging from the National Association for Research in Science Teaching (NARST) conference in Philadelphia. I am at a presentation by Janice Anderson and Mike Barnett which deals with a pre service teacher experience to develop physics content knowledge using the game Supercharged! So the pre service teachers are acting as students learning …
What does the relationship between school and home look like today?
Traditionally, the parent-teacher conference has been the accepted model for relations between a student's family and their teacher. For years that process has been the norm, but now it is changing. In more and more schools, students are leading the conferences, and technology is …
Are you curious about the process of earning a Ph.D.? Have you ever wondered about some of the details, such as the defense process?
An emerging trend for uses of social media tools is to make this process more transparent. For example, yesterday doctoral student Danielle Lee, of the University of Missouri, St. Louis live-streamed …
I found an interesting articled featured in Fast Companythat asks 'How Will We Learn to Use the Multi-Touch Interfaces of the Future?' This question is a consideration for any current developer but also personally resonates with work I am involved in that uses breath expiration as a input gesture for a mobile device.
So far we …
With nearly 100% of college-aged people now "living" on Facebook, colleges and universities have an unprecedented opportunity to connect with their prospective and current students in one place
- Facebook.
Adopting the strategy to meet students where they are, a start up company called Inigral, has developed Schools on Facebook. It provides examples of how to …
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