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Avatars in Education 

80% of the worlds active Internet users will be in a virtual world by the end of 2011 (Gartner,2007). According to analyst firm Gartner, by 2013, 70% of companies will have issued their employees guidelines on how virtual avatars involved in company business should act and dress. Avatars and virtual interactions are becoming more and …

Posted 90 months ago by

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NARST News II: Virtual Worlds for Learning Science 

Today, I attended a session featuring Chris Dede, Yasmin Kafai and Melissa Gresalfi in which they discussed their current work related to science education as well as provided an overview of where such technologies have come from and the current landscape.� Gresalfi presented on behalf of the Quest Atlantis (QA) group and discussed the design …

Posted 90 months ago by

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JumpStart 

" In 2011, an estimated 20 million children, or more than 50 percent of all Internet users ages 3 to 17, will be visiting virtual worlds" -Daily Breeze Based on this internet trend, companies are following suit and creating more of these environments for children. On March 10th Knowledge Adventures, the leader in adventure-based learning …

Posted 90 months ago by

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